So, you don’t get to be a new player more than once so I thought I’d list some things that I have come up against.
Generally, I enjoy it. It is a very relaxed and reasonably intuitive experience. I can see this as the start of a bigger thing. The following are simply thoughts
1: I find the purpose a little vague. You have this mechanic of “money”, where getting more visitors generates some kind of income, but how this happens, and when, and why isn’t really explained. So I log in… I have some “cash” I build… but i don’t know why. I can understand why this is in place, it kind of draws out the experience and gives you something to aim for, but without an understanding of the mechanic, you just build until you can’t…
2: Also, does this mechanic rely on the way you build or not? What incentive is there to build a beautiful gallery, rather than a huge pile of pictures on a single wall to generate money?
3: As part of this mechanic, I find it odd that all the paintings cost the same. I guess that the database is a little small at the moment, hence I see the same ones everywhere… but… what about weighting costing based on popularity? So that a painting gets more expensive the more galleries it is in? This would reward breaking out from the WALL OF KLEE efffect.
4: In addition to this, how about your reward mechanic being based around grouping of pictures, by style, location, time, colours… anything that is quantifiable. This would reward players finding groups of paintings that “go” together, in whatever way they like. It would also reward finding the “perfect” painting to finish a room.
5: The building mechanics obviously need some tightening up, they can be a little fustrating at times. I think the snap to grid rotation needs to be a toggle maybe. Maybe have a play with fallout 4 and other similar games to see what players might expect… and how you can improve it
6: As for the UI, the basic controls resetting every time you teleport is super fustrating. Why should i have to reset move/delete/undo every time? Just bind them to 1/2/3 by default and allow the player to overwrite if they want.
7: on this, maybe gestures should not be on that menu… could you do a pop up wheel for gestures (see warframe) This could be the same for avatars. The Inventory menu could then just be a build menu, thus splitting the personal and world aspects, which might save some confusion?
8: Tile sets are great, but need some expanding (I’m sure you are on this). Specifically I’ve found the grass sets difficult as they need some “end” pieces to blend them into regular floor tiles. Also, visitors keep clipping into the grass floors.
9: The look and feel is great btw.
10: For future/future/future stuff. I love modern art but much of this is film or installation based. Obviously installations would take individually modelling… so maybe once you’ve sold a few hundred thousand copies… but maybe film work could go in?
11: I’ve had a few crashes (most sessions end this way) but I can’t find a common reason as yet… I’ll keep trying
12: Just for optimization, I found a lovely gallery where almost every surface was refelective… my system is no slouch and it was laid pretty low by this FYI, if us bastard users can do it… we will…
13: on a personal note… if you want us to test the actual systems for now… given it’s an alpha… maybe just shower us with cash so we can see how far we can push these creations before the whole things falls over hugging it’s knees
Anyways. I’m going to continue trying stuff out. Cheers for the invite and great job so far, I’m super intrigued